P PlayFirst Instant play Verified Funding

Little Devil Inside

A survival action adventure with expedition planning, dynamic threats, and a handcrafted world.

Instant Demo

Play a lightweight sample directly in this page

⇣ 11.2 M   ▶ 8.7 M   💬 4.1 M   👁 12.4 M
Action RPG • PC + Console • Level A
$12,850 Hyped
58% to next funding milestone

Overview

Little Devil Inside

An expedition-driven adventure where each run is planned, provisioned, and executed under pressure. Track weather, maintain supplies, and make tactical combat choices in a living world.

Rewards

Entry

Digital thank-you pack and campaign badge.

Bronze

Early build access and supporter role.

Silver

Digital soundtrack and rolling credits.

Gold

Closed beta pass and exclusive skin.

Legend

Name engraved in the in-game memorial wall.

Roadmap

In Development

Core systems complete, traversal and weather interactions in content tuning.

In Progress

Vertical slice polish, AI iteration, and optimization for low-end hardware.

Release

Launch with story arc one, post-launch quests, and monthly live balancing.

Updates

Combat Overhaul and Checkpoint Refactor

Reworked enemy stagger windows, improved camera readability, and streamlined encounter restart flow.

Chapter Two Mission Routing Finalized

Added branch objectives, integrated placeholder VO, and improved map readability during storms.

Reward Tiers Rebalanced from Community Poll

Adjusted supporter benefits and delivery cadence to align with current production velocity.

Interested in helping this Studio?

Similar games

View more

Reviews

IMMENSELY HYPE

Strong atmosphere and excellent readability of mission and funding progress. This feels premium.

VERY HYPE

In-page playable preview is fast and frictionless. Would like one-click screenshot compare mode.

MAINLY HYPE

Reward structure is clear and fair. Looking forward to deeper enemy behavior footage.

HYPE

Roadmap is concise and believable. Update feed gives confidence in delivery pace.

VERY DOWN

Please add larger text mode and optional reduced motion in the main media stage.

EXTREMELY DOWN

Need more localization detail and platform performance targets before backing at higher tiers.